##### Crawl Init file ############################################### # For descriptions of options, see options_guide.txt in your /docs directory. # That file is also available online at: # https://github.com/b-crawl/bcrawl/blob/master/crawl-ref/docs/options_guide.txt ##### typical speedrun settings (remove # to enable): #view_delay = 0 #explore_delay = -1 #travel_delay = -1 #rest_delay = -1 #use_animations -= beam ##### enable these to wait for full health OR mana when resting #rest_wait_percent = 100 #rest_wait_both = false tile_full_screen = false auto_butcher = true auto_butcher = very full auto_butcher_max_chunks = 2 # TEAMCAPTAIN enegeticocto ###THIS IS RC FOR STREAKING!!! ############ GENERAL SETTINGS ############ default_manual_training = true tile_web_mouse_control = false show_more = false ## use_animations = false warn_hatches = true explore_auto_rest = true rest_wait_percent = 100 autofight_stop = 60 always_show_zot=true bindkey = [tab] CMD_AUTOFIGHT_NOMOVE autofight_nomove_fires = false hp_warning = 60 note_messages += magical essence is drained by the effort drop_disables_autopickup = true ## flash_screen_message += holy flash_screen_message += distort flash_screen_message += carrying a wand force_more_message += chaos force_more_message += electrocution travel_open_doors=false unusual_monster_items = wand unusual_monster_items += disto,chaos unusual_monster_items += poison,curare,atropa,datura,dispersal unusual_monster_items += throwing net unusual_monster_items += reflect,Reflect monster_list_colour += trivial:darkgrey, easy:lightgrey, tough:yellow, nasty:lightred, unusual:lightmagenta ######AUTOPICKUP###### ae := autopickup_exceptions ae += ## macros += M 9 G\{13} dos_use_background_intensity = true # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }