quinnr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 20, D:1) a +0 plate armour (15, -18, D:1) a bat skeleton (23, 21, D:1) a +0 whip 4 stones (33, 0, D:1) a +0 spear (34, -16, D:1) a rat corpse (skeletalised by now) (34, -11, D:1) a +0 hand axe (34, 20, D:1) a bat corpse (skeletalised by now) (35, -9, D:1) a +0 ring mail (38, -15, D:1) a +0 falchion (42, 3, D:1) a quokka skeleton (50, -11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, -11, D:1) 3 poisoned darts (53, 8, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 2, D:2) a +0 robe (7, -21, D:2) the quill talisman of Infinity {rF- Dex+3} [quill talisman] rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). (13, -33, D:2) a hobgoblin skeleton (22, -27, D:2) a +0 club a +0 robe (28, -4, D:2) a bat skeleton (35, 7, D:2) a +0 dagger (36, -5, D:2) a +0 leather armour (38, 1, D:2) a hobgoblin corpse (skeletalised by now) (43, 4, D:2) 4 poisoned darts a hobgoblin corpse (skeletalised by now) (45, -25, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (8, 3, D:3) a potion of heal wounds (8, 4, D:3) a ribbon worm corpse (41, 21, D:3) a +0 scale mail (44, 9, D:3) a parchment of Call Canine Familiar (46, 15, D:3) a +0 great mace (46, 18, D:3) a ball python corpse (skeletalised by now) (49, 2, D:3) a bat corpse (skeletalised by now) (49, 3, D:3) a frilled lizard corpse (skeletalised by now) (50, 4, D:3) a jackal corpse (skeletalised by now) (50, 8, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a potion of curing (1, 14, D:4) a +0 club