SlowGraham Level 1 of the Dungeon (12, -26, D:1) a quokka skeleton (22, -10, D:1) a hobgoblin skeleton (22, -1, D:1) a +0 club a goblin skeleton (24, -18, D:1) a bat skeleton (24, -12, D:1) a +0 dagger (26, -29, D:1) an inkwell talisman (29, -26, D:1) a +0 dagger a kobold corpse (skeletalised by now) (29, 2, D:1) a +0 club (30, -3, D:1) a ball python corpse (skeletalised by now) (31, -26, D:1) a +0 dagger (33, -34, D:1) a quokka corpse (skeletalised by now) (37, -14, D:1) a hobgoblin skeleton (39, -13, D:1) a +0 dagger a jackal skeleton (39, -11, D:1) a bat corpse (skeletalised by now) (40, -46, D:1) a +0 dagger (41, -14, D:1) a +0 short sword (42, -45, D:1) a +0 dagger (46, -18, D:1) a hobgoblin corpse (skeletalised by now) (46, -4, D:1) a rat corpse (skeletalised by now) (47, -16, D:1) a +0 dagger a +0 dagger Level 2 of the Dungeon (9, 13, D:2) a potion of might (15, 13, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (unseen) (15, 18, D:2) a +0 morningstar an orc corpse (15, 19, D:2) a throwing net (16, 19, D:2) a +0 club a +0 scale mail (17, 13, D:2) 2 javelins (19, 26, D:2) a +0 hand axe a +0 ring mail a +0 hand axe 6 stones an orc corpse (21, 11, D:2) a +0 club (29, 26, D:2) a ball python skeleton Level 3 of the Dungeon