Dungeon Descent DCSS version 0.34-a0-100-g98ae272499 (webtiles) character file. Game seed: 15726056559630897517 54 Idria the Changeling (level 3, 0/40 HPs) Began as a Merfolk Shapeshifter on June 3, 2025. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:01:12 (954 turns). Idria the Changeling (Merfolk Shapeshifter) Turns: 954, Time: 00:01:13 Health: 0/40 AC: 21 Str: 14 XL: 3 Next: 91% Magic: 3/3 EV: 2 Int: 9 God: Gold: 38 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 animal skin rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.08/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -1), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Missiles l - a throwing net (quivered) Armour a - a +0 animal skin (melded) k - a +0 pair of boots Scrolls f - 3 scrolls of blinking g - a scroll of revelation {unknown} h - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions i - a potion of brilliance Baubles b - 3 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: - Level 2.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat + Level 5.9 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 52% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 77% 3 Teleport Other Tloc 0% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History You smack the gnoll! You kill the gnoll! You feel sick. The adder bites you but does no damage. You smack the adder! The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The gnoll hits you but does no damage. Unknown command. You hit the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The gnoll hits you but does no damage. The adder bites you but does no damage. Unknown command. You closely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The gnoll hits you but does no damage. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The gnoll hits you but does no damage. You closely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Unknown command. You hit the gnoll. The gnoll is almost dead. You die... ~.... ♣.).. ..P.j ...S♣ .# ♣.♣.♣♣ ♣♣# . ♣.♣j♣♣P.##.# .♣B♣.♣...#.# P♣.♣S♣j♣♣ ..# ♣P♣.♣♣♣†♣♣..# ♣.♣.♣.♣.♣....# ♣.♣♣♣.♣.♣..#### ..PP♣♣♣P♣.♣..### .P ..♣♣P♣.♣...# ♣..♣.♣.♣#..# ♣♣♣..♣..♣ #...# ♣...♣..♣♣ .### ♣.♣..P♣# # You could see a gnoll, an adder and a giant cockroach. Vanquished Creatures 3 gnolls 2 endoplasms (D:1) 5 hobgoblins A jackal (D:1) A quokka (D:1) 4 ball pythons 3 bats 3 frilled lizards 4 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Idria the Merfolk Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 20 | D:1 | Reached XP level 2. HP: 9/22 MP: 2/2 153 | D:1 | Reached skill level 5 in Shapeshifting 419 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 951 | D:2 | HP: 2/40 [poisoned by a gnoll] 954 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, st_stairs_1, minmay_hexomino_f4 D:2: wad_woods_pond, layout_basic, ebering_ecumenical_altar_rust, st_stairs_12 Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 5 | 5.9 Fighting | | 2.1 Dodging | | 2.6 Unarmed Combat | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 81 Punch || 1 Use: Scroll || 1 Potion || 2 Stab: Sleeping || 2 Distracted || 1 Armour: Animal skin || 39 Skin || 19 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 948 | 889 | 59 | 0 | 716 | 2 | 474.0 | Dungeon | 948 | 889 | 59 | 0 | 716 | 2 | 474.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 774 daAuts D:2: 173 daAuts