Dungeon Descent DCSS version 0.34-a0-100-g98ae272499 (webtiles) character file. Game seed: 11169789248064538436 0 Idria the Changeling (level 1, -4/16 HPs) Began as a Merfolk Shapeshifter on June 3, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (51 turns). Idria the Changeling (Merfolk Shapeshifter) Turns: 51, Time: 00:00:12 Health: -4/16 AC: 2 Str: 14 XL: 1 Next: 10% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 animal skin rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: Begin Untransformation You were on level 1 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 animal skin (worn) Scrolls f - a scroll of identify {unknown} Potions c - a potion of lignification Baubles b - 3 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: - Level 2.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat + Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! A goblin and a gnoll come into view. Found a scroll labelled IQUTAV FYAMM. The gnoll shouts! There are monsters nearby! The goblin shouts! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The gnoll is struck by your quills. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Unknown command. You barely miss the gnoll. The gnoll is lightly wounded. A bat comes into view. The gnoll hits you with a +0 spear! Ouch! That really hurt! You die... #......... #......... #......... #......... # #.g...b... #.###......... ####..j.......... ..g...?@...# ####...###.# #... #.# . #... #.# ... #...###.####..... ....+............ ##...####.######### #... #........... #..#####.... You could see a gnoll, 2 goblins and a bat (wandering). Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Idria the Merfolk Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 51 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, chequers_serial_rivers_micro_c, kennysheep_nondescript, minivault_4 Action || total ---------------------------++------- Melee: Unarmed || 2 Armour: Animal skin || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 42 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 42 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts