Idria Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (4, -3, D:1) a +0 club (20, -9, D:1) a +0 club (21, -8, D:1) a +0 helmet (22, -5, D:1) a +0 dagger (24, -27, D:1) a +0 mace (27, 13, D:1) a +0 short sword (38, -19, D:1) a +0 club (40, -6, D:1) a +0 short sword (52, -3, D:1) a cursed ring of wizardry {(Curse: *Slow)} (55, -9, D:1) a +0 club (56, -9, D:1) a +0 dagger (59, -19, D:1) a +0 robe a +0 ring mail (62, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of random uselessness (0, 11, D:2) a +0 short sword (6, 0, D:2) a +0 mace (24, 25, D:2) a +0 mace (25, 24, D:2) a +0 whip (32, -14, D:2) a +0 dagger a +0 club (35, -5, D:2) a +0 whip (35, -4, D:2) a +0 dagger (38, 16, D:2) a crystal ball of energy (39, -10, D:2) a +0 hunting sling a +0 ring mail a +0 rapier (43, -6, D:2) a +0 whip (46, -3, D:2) a +0 club (53, 9, D:2) a +0 club (54, 8, D:2) a +0 dagger (55, 7, D:2) a +0 dagger a +0 club (55, 14, D:2) an empty bottle (55, 15, D:2) a +0 dagger (56, 5, D:2) an uncursed amulet of chaos an uncursed ring of strength an uncursed ring of fire (56, 12, D:2) a +0 short sword (56, 13, D:2) a +0 dagger the +4 staff of Cabag {wizard, tMut; rElec rPois Dex-3 Stlth+} [staff of transmutation] Base accuracy: +5 Base damage: 5 (bludgeon) Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. This weapon deals bludgeoning damage. This staff decreases the difficulty of casting the spells it enhances. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (56, 15, D:2) a +0 spear (57, 10, D:2) a +2 halberd of protection (57, 17, D:2) a +0 whip (58, 3, D:2) a +0 halberd (58, 13, D:2) a +0 dagger (59, 1, D:2) a +0 short sword (59, 14, D:2) a +0 spear (61, 20, D:2) a +0 mace (63, 24, D:2) a +0 short sword of holy wrath a cursed ring of teleportation {(Curse: Int-2)} (64, 25, D:2) a +0 dagger a +0 whip an uncursed amulet of guardian spirit (64, 26, D:2) a +0 club (65, 24, D:2) a cursed +0 short sword {(Curse: -Vis MR-)} a cursed amulet of the acrobat {(Curse: -Vis)} (65, 25, D:2) a +0 dagger (67, 7, D:2) a scroll of random uselessness (69, 19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a +0 whip (0, 2, D:3) a +0 spear (1, 0, D:3) a +0 spear (1, 16, D:3) a +0 robe (1, 37, D:3) a +0 scale mail (5, 39, D:3) a +0 robe (9, 14, D:3) a +0 flail (9, 15, D:3) a +0 leather armour a +1 dagger of freezing (9, 16, D:3) a +0 scale mail a cursed ring of ice {(Curse: *Drain)} a +0 war axe (10, 15, D:3) a +0 robe a +0 hatchet (13, 15, D:3) a +0 leather armour (13, 51, D:3) a +0 leather armour a +0 club (18, 15, D:3) a +0 robe a +0 dagger (19, 15, D:3) a +0 short sword (30, 49, D:3) a +0 spear (30, 50, D:3) a +0 halberd (38, 43, D:3) a +0 club (39, 13, D:3) a +0 leather armour a +0 dagger (39, 14, D:3) a +0 hatchet a +0 leather armour (39, 15, D:3) a +0 robe a +0 dagger (41, 15, D:3) a cursed amulet of reduced vision {(Curse: MP-9)} (42, 36, D:3) a +0 ring mail (42, 59, D:3) a +0 hatchet (43, 36, D:3) a +0 falchion (45, 39, D:3) the cursed ring of Akacven {+Inv MR- AC+5 Stlth+, (Curse: *Drain *Slow)} [ring of protection] It affects your AC (+5). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. { (Curse: *Drain *Slow)} (46, 39, D:3) a +0 quarterstaff (53, 37, D:3) an uncursed ring of magical power (57, 58, D:3) a cursed +0 hatchet {(Curse: *Corrode)} a +0 leather armour (59, 55, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (0, 23, D:4) the ring "Tomaqir" {rN+ Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from negative energy. (1, -15, D:4) a +0 leather armour a +0 club (2, -16, D:4) a +0 falchion (3, -16, D:4) a +0 dagger (11, 8, D:4) a scroll of random uselessness (19, 17, D:4) a scroll of random uselessness (23, -13, D:4) a +0 robe a +0 dagger (23, -12, D:4) a +0 robe (23, 12, D:4) a cursed ring of ice {(Curse: MP-9)} an uncursed amulet of magic regeneration a cursed amulet of faith {(Curse: *Tele)} (26, -14, D:4) a +0 falchion (32, -16, D:4) a +0 whip (42, 19, D:4) a +0 chain mail (62, -21, D:4) a +0 leather armour a +0 war axe (63, -24, D:4) a +0 robe a +0 dagger (63, -21, D:4) a +0 whip a +0 halberd a cursed +0 robe {(Curse: Int-3)} a +0 dagger (63, -20, D:4) a +0 ring mail a +0 flail (64, -24, D:4) a +0 leather armour (66, -12, D:4) a +0 heater shield Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (0, 5, D:5) 6 gold pieces (8, 2, D:5) a +0 war axe (8, 4, D:5) 3 empty bottles (8, 8, D:5) a potion of decay (9, 4, D:5) 15 gold pieces (10, 4, D:5) an uncursed ring of fire (16, 9, D:5) a scroll of magic mapping (17, 31, D:5) a scroll of random uselessness (18, 29, D:5) a cursed ring of positive energy {(Curse: *Tele)} an uncursed ring of positive energy an uncursed amulet of the acrobat (21, 33, D:5) a yak corpse (still there?) a yak corpse (still there?) a yak corpse (still there?) a two-headed ogre corpse (still there?) (23, 38, D:5) a +0 robe (24, 42, D:5) a +0 short sword a +0 ring mail an orc corpse (25, 40, D:5) a sky beast corpse (25, 41, D:5) a +0 club a +0 leather armour an orc corpse (25, 42, D:5) a +0 hatchet a cursed +0 scale mail {(Curse: MR- Stlth-)} an orc skeleton (26, 42, D:5) a +0 club an orc skeleton (27, 42, D:5) a +0 giant spiked club a two-headed ogre skeleton (28, 42, D:5) a quokka skeleton (39, 34, D:5) an adder corpse